Contact info
Email : coreypurdy[at]gmail[dot]com
Skype: corey[dot]purdy
View My 3D Models Online @ http://p3d.in/u/Mugoo
The first project I will be discussing is my UDK Cathedral, this project took a couple weeks from start to finish. My objective was to create something realistic with some fantasy elements, another goal was to fine tune my modular workflow. I really enjoyed working on this level, not only was I able to refine my modular workflow I was able to get better at lighting and materials within UDK.
My next project I completed was especially fun, Skyrims Creation Kit was recently released at the time and well I wanted to create my own weapons. First I designed a couple weapons, I mush have drew about 5 - 8 pages of thumbnails before I decided on two silhouettes. Once I choose the silhouettes I then further refined them on paper, blocked in details and made little notes so I wouldn't waste any time. I began in Autodesk Maya blocking out the weapons then further refined and optimized the mesh before I started the UV's. These weapons were hand painted in Photoshop then taken into the creation kit. At the time I recorded the process and posted it on you-tube, plenty of people wanted to create weapons or do simple things with the editor, but at the time there wasn't enough info on it.
Have a PC version of Skyrim? Well go ahead test out my work!
Steam Workshop LINK
Steam Workshop LINK
Recently I decided to create a working Magnum, I started the model a while back, but recently got the chance to finish it. The whole process took roughly 6 hours, from low poly, high poly, uvs, texturing and the final render. I must admit the texturing of the model took a little longer than I wanted, It's something I needed to improve on.
Lastly I really wanted to get back into traditional rendering techniques, I didn't want to start anything too big and never get the time to finish it. I choose to make two bikes from references, the whole process took less than 6 hours for each bike.
© 2013 Corey Purdy