Tuesday, May 28, 2013

Portfolio Material

Since my portfolio site is on / off all the time I thought it would be a good idea to add my portfolio work here. Over the years I've done quite a bit of different projects, but mostly I've been a 3D Generalist in my professional career. All  my portfolio work is projects I've done in my spare time and each one has a specific goal I wanted to accomplish.

Contact info

Email : coreypurdy[at]gmail[dot]com
Skype: corey[dot]purdy

View My 3D Models Online @ http://p3d.in/u/Mugoo

    The first project I will be discussing is my UDK Cathedral, this project took a couple weeks from start to finish. My objective was to create something realistic with some fantasy elements, another goal was to fine tune my modular workflow. I really enjoyed working on this level, not only was I able to refine my modular workflow I was able to get better at lighting and materials within UDK.




     My next project I completed was especially fun, Skyrims Creation Kit was recently released at the time and well I wanted to create my own weapons. First I designed a couple weapons, I mush have drew about 5 - 8 pages of thumbnails before I decided on two silhouettes. Once I choose the silhouettes I then further refined them on paper, blocked in details and made little notes so I wouldn't waste any time. I began in Autodesk Maya blocking out the weapons then further refined and optimized the mesh before I started the UV's. These weapons were hand painted in Photoshop then taken into the creation kit. At the time I recorded the process and posted it on you-tube, plenty of people wanted to create weapons or do simple things with the editor, but at the time there wasn't enough info on it.


Have a PC version of Skyrim? Well go ahead test out my work!
Steam Workshop LINK

     Recently I decided to create a working Magnum, I started the model a while back, but recently got the chance to finish it. The whole process took roughly 6 hours, from low poly, high poly, uvs, texturing and the final render. I must admit the texturing of the model took a little longer than I wanted, It's something I needed to improve on. 

 


Lastly I really wanted to get back into traditional rendering techniques, I didn't want to start anything too big and never get the time to finish it. I choose to make two bikes from references, the whole process took less than 6 hours for each bike.



© 2013 Corey Purdy

Monday, May 27, 2013

Introduction

Good Morning!

In this blog I'm going to be going over some of my personal work projects. The whole purpose of me doing this is to motivate and hopefully help out others with similar interests in the Game Industry.

I've been interested in video games since I was a young tyke, always wondering how they were built and at the time I just thought it was magic.. Everything started when I got my first laptop and the game UT 2004 Editors Choice Edition. There was a lot of content on those DVDs which helped me start modding at a young age. I started off with simple objects and basic level designs, their guidance helped me evolve into who I am today.

In the upcoming weeks I will be going through my progress of  environmental assets, weapons, characters and level designs from start to finish.

© 2013 Corey Purdy